April Update: Sound
As winter changes to spring on the Northern Hemisphere and summer changes to autumn on the southern, Pivot development proceeds. What we’ve been doing these last 4 weeks is the following:
- Redesiging the Woods to make the gameplay less illogical, as well as adding an additional challenge
- Adding some extra detailing and fixing a bunch of bugs
- Replacing the sound engine with sinBass, since the old one wouldn’t work with our extensive saving system (which was covered in an old post)
In addition to this, we’ve started adding in various sound effects. Up ’til now the game has been quite bare of sound (apart from music), but now we’re bringing more life to the world by adding sounds. This includes rewarding jingles when you solve a puzzle, or small ambient noises like birds, rain and branches crunching as you walk through the forest. We really like adding a lot of detail to Pivot, and sound design is a big part of that. A cavern might look like a large, damp cavern but if it also sounds like a big, moist cavern, then you can suddenly feel the hugeness and moisture as well. Just my poetic thought of the day.
Keep your eyes open for more updates on the most anticipated platformer of 2010/2011/whenever it’s done!

April 26th, 2010 at 6:24 am
Sounds great! //Your faithful fan which has waited in years for this game, and will still wait for it…